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Old Jun 14, 2009, 11:22 PM // 23:22   #281
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Originally Posted by Teknikaali View Post
^ fixed.
This is the thing we are struggling with. I kinda wanted those 'mobile spirits' to actually be M like Moving and Mobile. Some spirits' models are actually chained to the spirit realm, while others like Recuperation isn't. Strange. A skill to UNLEASH THE DRAGO... err.. SPIRIT from spirit realm could be a nice addition.. Though taking up one slot is bad for such small profit..
Rt/Me Spirits of War is the one I randomly use while pugging Zaishen Quests..

So I really liked Balcu's suggestions.
Hmm. Maybe add in skills to buff spirit life and a skill to make spirits into bombs. The poison nova (that right?) skill necros use on their minions is great. Spirit Nova sounds cornball, but you get the idea. Maybe a damage reflection ability. Whoever deals damage to a spirit takes X% in return?
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Old Jun 15, 2009, 06:25 PM // 18:25   #282
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Quote:
Originally Posted by HuntMaster Avatar View Post
Hmm. Maybe add in skills to buff spirit life and a skill to make spirits into bombs. The poison nova (that right?) skill necros use on their minions is great. Spirit Nova sounds cornball, but you get the idea. Maybe a damage reflection ability. Whoever deals damage to a spirit takes X% in return?
First of all it's death nova.
Second SP has 4 spells that destroy spirit's on demant one does damage is Rupture Soul.
Damage reflection is a idea, but do put it in a SP skill not inherited.
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Old Jun 19, 2009, 06:38 AM // 06:38   #283
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We gots our buffs. Many seem pleased with them too.

/close?
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Old Jun 19, 2009, 06:55 AM // 06:55   #284
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/thank you a-net

A small direct SP buff (weapons spells last 4% extra)
Spirit's in pve are buffed.
A lot spirit related are buffed/changed

All hale the new Singet of Spirits.
Maybe it should be put in communing? to easy to get a spirit spamm build without communing...
And don't forget Armor of Unfeeling it's usefull now

Last edited by spirit of defeat; Jun 19, 2009 at 07:10 AM // 07:10..
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Old Jun 19, 2009, 08:10 AM // 08:10   #285
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RE: Topic (Spawning Power buff)
Initial reaction is meh, actually. They've not -really- buffed Spawning Power that much. Weapon skills such as [[Spirit Light Weapon]], [[Weapon of Aggression]], [[Weapon of Quickening]] and [[Weapon of Fury]] get a couple extra seconds of use, but all the others got their durations nerfed such that you NEED spawning power now to make them last as long as they used to.

It does certainly make them less attractive for non-rits to use, though.

OTOH, the PVE buffs to spirits does favour Spawning Power, since they're got more health now. [[Rejuvenation]], I'm looking at ye!

Summary is: I'm quite happy with changes, overall. Spirits make me go OMG now. I sort of wished for a more sizeable buff to Spawning Power, but we'll see how things go.
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Old Jun 19, 2009, 08:32 AM // 08:32   #286
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Spirits level , casting time and W spells duration got buffed like i said on #259 wooooooaaaaaa. Shame it wasnt per Spawning Power att but bleh , thats something. Even an elite creating 3 spirits like Togo skill . Good change to skills Anet , now its time to think about that little buff that will make ritualists using spirits and wspells hell better than Necros and so on !
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Old Jun 19, 2009, 08:58 AM // 08:58   #287
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I'm closing this topic for now. There have been buffs to the Ritualist line, and changes to spirit spamming. We'll see how they turn out, and if players feel the need to request even more buffs, a new thread may be started providing there is sufficient reasoning for one.

For now... /Locked.
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Last edited by Cebe; Jun 19, 2009 at 09:00 AM // 09:00..
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